Boss fights are still impressive moments, particularly the key characters that Chief faces - but many of these high-value targets are usually placed in an open space with only slight changes from a typical battle. All the enemies have more audible lines on this Halo, screaming in fear or taunting over Chief’s dead body after a failed firefight.īoss encounters with so-called ‘Spartan Killers’ are mostly bullet-spongey deviations. A new alternate of the Brutes that sprint at you like a hungry pitbull is fierce and horrifying. They aren’t too bothersome on easier difficulties but become menaces on harder modes with skull modifiers. Skimmers are flying creatures that attack in packs and are equipped with Shock Rifles. Several first-time cute and terrifying enemies rear their ugly heads in Halo Infinite. “…enemies in Halo Infinite are striking and help develop one of the most playful worlds in the series.” You can simply ignore all these optional tasks and race through the main story or take your time and smell the roses… or the fresh blood of Grunts. It is a very light open-world feature that doesn’t get in the way of the key plot. Valor is awarded for these heroic actions, used to acquire resources at FOBs. By clearing out enemies, Chief captures these points and uses them to reveal high-value targets with rewards, UNSC distress calls, call in vehicles, customise loadouts, and rally NPC marines to join the fight. In fact, the game still feels quite linear and forces the player into a straightforward path of missions to progress and unlock more spaces of Installation 07.įOBs are UNSC deployed bases lost to the Banished during their six-month occupation of the Ring. Halo purists might be screaming at their screens right now, but it’s not all bad. After two great intro missions, the Spartan steps out into the open world with Forward Operation Bases (FOBs) to capture, marines to save, and Banished to eliminate. The major change is the open-world aspects of the Zeta Halo. Regardless, it’s a serviceable story to drive remarkable gameplay. It also lacks a mission select screen, making returning to specific areas of the game to find collectables a painful chore. The story itself isn’t too complex or contemplative, so no mind-blowing revelation or twist. The voice acting and animation are terrific, and the seamless transitions between cinematic and gameplay are impressive. Overall, the narrative plays on its strengths and doesn’t do much more than it should. Albeit, this is a Master Chief story through-and-through, but this character reveals a vulnerable side of the tough Spartan that we don’t often see. A touching moment with Chief about hope, failure, and determination refreshes the man’s outlook and back they go to face an incredible challenge. A soul lost and broken from his experiences, he sees demise and failure in every step. The UNSC member that saves Master Chief plays a huge role in the emotive tones of the story. “Halo Infinite leans into the classic story experience… the very first scenes will fill anyone with glee…” It’s supposed to be entertaining, and the voices and their delivery are the best they’ve ever been. The back and forth with Not-Cortana may initially be annoying until it quickly grows on you because 343 Studios know what they have on their hands - a Halo game. Master Chief is set on another impossible mission, throwing out one-liners with gusto and the very first scenes will fill anyone with glee when he says “status report” and “I need a weapon”. Immediately, Halo Infinite leans into the classic story experience. The Banished is busy trying to unleash a new threat on this Halo and together the team aim to finish the fight. There, Master Chief recovers an AI he describes as “The Weapon” who resembles the wise Cortana, cracking jokes back and forth with an abundance of flair. Found floating in space 18 months after the events of Halo 5: Guardians, Master Chief is saved by a lone UNSC member and the two land on the heavily damaged Installation 07, the Zeta Halo.
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